Universal Shader Library
One material library for every app.
2,000+ PBR materials for 3D artists. Click one to push a fully built shader network onto your selected mesh in Blender, Maya, Houdini, Unreal Engine or Cinema 4D.
Free, including for commercial work. Read the docs
- Materials
- 2,000+ PBR
- Works in
- Blender, Maya, Houdini, Unreal Engine, Cinema 4D
- Renderers
- Arnold, Redshift, Cycles, Karma and more
- Runs on
- Windows, macOS
- Price
- Free, including commercial work
- Telemetry
- None
Ready-made materials, or your own.
Browse 2,000+ shaders with materials already dialled in. One click pushes the full network onto your selected mesh, and you can add your own from a texture folder or from a shader already set up in your scene.
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Ready to use
Every shader comes set up with its material. Select a mesh in your DCC, pick a material in USL and send it: the full shader network is built for your renderer and applied, ready to render.
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Works everywhere
The same library in Blender, Maya, Houdini, Unreal Engine and Cinema 4D. USL builds each shader for the right renderer: Arnold, Redshift, Cycles, Karma and more.
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Build your library
Point USL at a folder of textures, or capture a shader from a mesh you've already set up. Either way it joins your library and works in every app, just like the built-ins.
Download USL
Free to use, including commercially, with no paid tier or subscription. Windows and macOS. App plugins install from the USL settings menu.
By downloading you agree to the USL licence terms.